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Aryan Bawane

Hey, I'm Aryan Bawane

Creative game developer skilled in Unity, Unreal, and storytelling—crafting interactive, player-first experiences and smart solutions for complex design challenges.

About Me Game developer with hands-on experience in gameplay systems, AI, and shader programming using Unity and Unreal Engine. I specialize in building responsive, scalable mechanics with C++, C#, and Blueprint to deliver smooth and engaging player experiences.

Get to know me!

Hey! It's Aryan Bawane and I'm a Game Developer specializing in crafting responsive, immersive gameplay with Unity and Unreal Engine. From coding core systems in C++ and C# to designing intuitive mechanics, I focus on delivering player-first experiences through technical precision and creative design.

My journey includes collaborative and solo projects, including early educational titles, but my recent work reflects a deeper push into narrative-driven design, level design, and gameplay prototyping. Always exploring new tools and ideas—feel free to connect with me and see what I’m building next.

Contact

My Skills

C++
C#
Python
Blueprint Scripting
Unity
Unreal Engine 5
Gameplay Programming
Level Design
Shader Development
Game Prototyping
Interactive Design
AI Programming
Machine Learning
Git
Animation Integration
UI Development
Asset Pipeline
Narrative Design
Version Control

Projects A selection of personal and collaborative projects exploring gameplay mechanics, level design, and visual storytelling. From cinematic horror scenes and shader experiments to combat-driven prototypes and stylized environments, each piece showcases a different aspect of my development skill set and creative process.

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Sword king (Souls-like)

An exploration-heavy action prototype inspired by Soulsborne games , focusing on layered level design, enemy placement, and environmental storytelling.

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Horror Cinematic

A short cinematic sequence crafted in Unreal Engine to explore atmosphere , tension, and storytelling through lighting, sound, and camera work.

Case Study
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Fortnite Cybersecurity Prototype

A gameplay prototype built in Unreal Editor for Fortnite, combining education and entertainment with puzzles and scenario-based challenges tailored for middle school audiences.

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Shader Lab (Unity)

A collection of custom shaders created in Unity, experimenting with visual effects like stylized lighting, distortion , and surface interaction to enhance atmosphere and feedback.

Case Study
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Reimagine Retro Doom

A modernized homage to classic Doom-style shooters, blending retro visuals with refined controls, dynamic enemy AI, and updated game feel.

Case Study

Contact If you're interested in collaborating, have feedback, or just want to talk games, feel free to reach out at aryankbawane@gmail.com. I'm always open to new ideas and opportunities.