Project Overview
This prototype was built using Unreal Editor for Fortnite (UEFN) as an educational tool to introduce middle school players to basic cybersecurity concepts through interactive gameplay. While the full game design document envisioned a multi-path, narrative-rich experience with NPCs, enemy encounters, and branching endings, the current prototype focuses on delivering a core puzzle-based mechanic that serves as a proof-of-concept for the broader idea. The implemented level revolves around a Caesar cipher challenge, gamified through physical interaction: players use Fortnite swings as weights to decipher letters, turning a classic cryptographic concept into a tactile, playful experience. This mechanic encourages critical thinking and introduces players to fundamental encryption principles through spatial puzzle-solving.
The prototype is set in a stylized cyberpunk environment, staying true to the project’s original aesthetic goals with glowing lights, neon signage, and futuristic props. While the scope was scaled back due to time constraints and the complexities of working within UEFN’s limitations, this focused demo still offers insight into how gameplay can be used to reinforce learning. One of the key challenges was translating abstract cybersecurity concepts into intuitive game mechanics, and this Caesar cipher puzzle represented a successful first step. Though the game currently features only one puzzle, it lays the groundwork for a more expansive educational experience with modular puzzle design and narrative layering planned for future iterations.